These are the groups that DBSCAN partitioned the dataset into
|Group 0||Group 1||Group 2||Group 3|
|Donkey Kong||Bowser Jr.||Falco||Corrin|
|Jigglypuff||Dark Samus||Metaknight||Diddy Kong|
|King DDD||Hero||Mewtwo||Dr. Mario|
|King K Rool||Ike||Mr. Game and Watch||Duck Hunt|
I cut Group 3 short; if you don’t see a character, it’s in Group 3.
I think the most interesting result here is Group 1.
With some anomalies, like the inclusion of Ike, Captain Falcon, or Wario, almost all of these characters are projectile based zoners.
Note that this dataset has no special moves included, or even frame data. That all the zoners get lumped here seems to incidate that is there is something intrinsic to how Nintendo designs their zoners within just their base stats.
Group 0 just seems to be the big boys. Kirby is there, too, perhaps because he shares their awful ground movement. And Pichu… uh, what?
Group 2 is less well defined. From an eye test, the best I could tell you is that they seem to be floaty.
Group 3 is just everyone else.Contact me at firstname.lastname@example.org or @stu2b50 on Twitter